Tag Archive for 'widgets'

The difference between a widget and an application

The previous post got me thinking of another outcome due to the differing functionalities of the two platforms. The concept of what a widget is and what an application is becomes clearer:

  1. 2nd generation widgety microsites in widgety-sized living spaces
  2. engaging and useful applications which make use of your digital web of friends.

    This second type of application can be split into another couple of sub categories:

  1. Utility apps – Training regimes (Nike+) and or niche digital organisers, a bit like ‘calender’ on Steriods which benefit aspects of your real life.
  2. Games – Engaging multiplayer, multi-platform, geo-positioned, haptics-enabled bundles of fun to be shared with friends and family. Where you can put the age old disciplines of human competitiveness, cooperation and comparison to the test. And before you ask, yes, “Compare”, “Crush” and “Growing Gifts” are all games.

The most successful of these will create an experience which offers both usefulness and enjoyment. Nike+ is sure to fare well, but who says there won’t be other Nike applications in the future? How difficult would it be to imagine an entire suite of specialist applications all created by Nike and sitting on your desktop…

As Nokia demonstrated at the Games Developers Conference this week, along with rumours of a partnership between Apple and games company Gameloft, we shouldn’t think that the internet is the only place, or the best suited, to socially interact.

flip.com turns to widgets

fliplogo

Flip.com was launched in February 2007. Today Conde Nast, which owns flip.com, announced that it was reversing its strategy saying that Flip will be “reshaped as a flexible web application designed to live on social networking platform, starting with Facebook.”

Translation: “We give up.”

flipcom

From the above you can see that at its peak flip.com was getting over 400,000 monthly users, so what happened?

I think there are a number of reasons:

  1. The campaign money ran out – social communities need to keep going far longer than your average campaign timeframe otherwise the time invested by your audience will turn from advocacy to distrust.
  2. There weren’t enough clearly defined success criteria to guage whether more investment should be made in maintaining it.
  3. The ‘niche’ they were going for (teenage girls) wasn’t niche enough. It was too big a market segment to succeed.
  4. Flip.com was born out of a print culture – they couldn’t conceive of simply building an application – which is what they’ve ended up with, so they created alot of editorial that people didn’t read or interact with.

It’ll be interesting to see what happens…

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