Tag Archive for 'mmtrg'

Mobile Multiplayer Trans-Reality Gaming – part 4

The 3rd and final type of game that I was reminded of is Cops & Robbers – The Board Game.

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The object of the game is to be the first squad car to catch Slippery Sid.

The notorious criminal Slippery Sid has escaped from Jail and is hiding somewhere in the City. Hunted by Police, he is on the move from one hideout to another. You have a Police Squad car and you must try and trap Slippery Sid on one of his hideouts before he escapes to another.

The playing area represents the street plan of the City: these are 25 colored sites where Slippery Sid may be hiding.

The arrows on the road indicate one-way streets and the telephone handsets mark the places where you can get a radio message from Police Headquarters. Some of the radio messages will give you clues about Slippery Sid’s hideout.

There is an element of strategy to Cops & Robbers. Despite having more cops on the board they know less and can only gain more information at specific designated places on the board.

Mobile Mulitplayer Trans-Reality Gaming – part 3

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The next type of game I thought about when it came to MMTRG was The Prisoner. The Prisoner was a cult British 60s TV series with allegorical undertones and a very thoughtful and considered plot – which is vital.

It follows a former British secret agent who, after abruptly resigning from his position, is held captive in a small village by the sea by an unidentified power which wishes to establish the reason for his resignation.

During the entire 17 episodes, he is never identified by name and the exact nature of his job is never explicitly indicated, though numerous episodes provide clues. After resigning his position, he is kidnapped and held prisoner in a small, isolated, eccentric seaside resort town known only as the Village.

With the concept and setting laid down, such as it is, the natural premise for a mobile game would be to have a contestant ‘delivered’ into a particular scenario and have the audience, with the help of the Internet, either attempt to track him down or, more interestingly, helping him to escape.

Interestingly, in researching The Prisoner, I found out that ITV is planning to re-shoot The Prisoner for a more modern audeince – what kind of interactive or digital twist they’re planning to give to it, if any, is TBC…

Mobile Multiplayer Trans-Reality Gaming – part 2

If you’ve never heard of Assassins you need to go here and here to find out more.

Last year Streetwars, a form of Assassin, was played in New York City, Vancouver, Vienna, San Francisco, Los Angeles, London, San Diego, New York City, Burning Man Festival and Barcelona. Streetwars is a 3 week long 24/7 watergun assassination tournament.

At the start of the game you’ll receive the following in a brown manila envelope:

* A picture of your intended target(s)
* The home address of your intended target(s)
* The work address of your intended target(s)
* The name of your intended target(s)
* Contact information of your intended target(s)

Once you receive those items, your (or your team’s) mission is to find and kill (by way of water gun, water balloon or super soaker) your target(s).

If you are successful in your assassination attempt, the person you killed will give you their envelope and the person they were supposed to kill becomes your new target. This continues until you work yourself through all the players and retrieve the envelope with your (or your team’s) picture(s) and name(s).

Ssassins is an Assassins game hosting site which makes the job of organising your own Assassins game easier and more manageable.

Hot on the heels of Streetwars is the Vitruve Project (a mobile trans-world espionage game) and
Wifi Army (Mobile real world FPS game) – http://www.wifiarmy.com/ – looking forward to getting involved in them both!

Mobile Multiplayer Trans-Reality Games – part 1

MMTRG (Mobile Multiplayer Trans-Reality Games) is an evolution of MORPG (Multiplayer Online Role Playing Games) fusing the real world with the virtual, digital world via your mobile and GPS. One of these is CitySlikkers and was one of the 10 Android apps I highlighted last week.

City Slikkers - Pervasive Game on the City
CitySlikkers is one of a handful of mobile games that have been devised which integrate the real world with a virtual gaming world via the mobile.

What’s brilliant about CitySlikkers is that…

“…the playing community will always be a minority they hereby form some kind of elitist, secret society which is based on knowledge, but not financial or political power.”

This elitism is the basis on which William Gibson’s ‘Spook Country’ professes to “secrets [being] the very root of cool.”

The game combines elements of strategy, role-playing, sports, social and tactical games, but in contrast to popular MMORPGs (Massive Multiplayer Online Role Playing Games), the outcome of the actions as well as the new connections made between people, will affect normal life as the everyday city is no longer the same due to the players‘ experience.

City Slikkers - Pervasive Game on the City

CitySlikkers looks brilliant, but I’ve been thinking about games alot recently – more on that in future posts – but the lure of mobile and the additional dimension it opens up, is fascinating.

With Apple’s iPhone 2 offering 3G and GPS and Nokia’s N95 and upwards offering the same, being constantly connected and able to be pinpointed on a virtual map via GPS is becoming the norm and with it comes enormous opportunities in changing the game of Gaming.

MMTRG is a blog which documents a list of developers and the games they’ve dreamt up and news surrounding them – It’s worth a read…

Other avenues worth following include location based games, Alternate reality gaming and a couple of games that Blast Theory, based down in Brighton have already evolved:

Uncle Roy All Around You
more info here.
Can You See Me Now
CivilAction – an urban code chase game.

What’s key to the last few examples is that at the heart of the games is storytelling. If the story isn’t convincing enough then people aren’t going to play. If it’s believable though then you’ve got a runaway hit on your hands…As always, making the technology invisible to the player is paramount to success.

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