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Archive for the 'R&D' Category

URL shortening and why it’s important to brands


Links are the lifeblood of the internet.

Social media tools such as Twitter and Facebook are giving people the power to 'spread' content that they like and that they think their friends and followers will like.
Because of the 140 character constraint, links to content invariably are fed into url shortening solutions. There are over 100 such solutions online right now.

URL shorteners are very simple, they take a url such as:

http://inside.nike.com/blogs/nikefootball-en_GB/2009/05/20/razor-sharp
and shorten it to become something like this:
http://nike.com/u/2/a (this doesn't work by the way)

The benefits are huge:

It enables you to take your brand into these areas (e.g. http://nike.com/ and not http://tinyurl.com/) – This is free advertising.
It increases trust and click-through rates. e.g. You know that clicking on it will take you to something to do with nike.
It enables you to track where and how people are finding your content by ensuring you're adding the necessary meta data and tracking info to the links you are shortening.

One way to try this out in a cost effective way is by using http://awe.sm. For $99 a year you get 10,000 unique urls a month, all tracked by Google Analytics and customisable by you.

Posted via email from rickwilliams’s posterous

Schulze&Webb: Here & There as a video

Schulze&Webb created this brilliant visual as a solution to improving the way in which we use maps.

Then they did this:

Giant Etch A Sketch

Credit where it’s due – How they built this is incredible!

Posted via web

Tourality – Outdoor GPS Multiplayer Game for Mobile Phones

Tourality is a new type of game for your mobile phone that combines sporty outdoor activity with virtual gaming experience.

In contrast to normal sport simulations, you will face the real challenge of reaching geographically defined spots in reality as fast as possible and before your opponents.

Posted via web from rickwilliams’s posterous

What kind of snowflake are you?

For the winter season 2008-9, Tinker.it! decided to put its office window to good use and build an interactive display. Based on an original concept by John Nussey, Jon Hewitt & Andras Szalai, we decided to build an RFID-enabled snowflake generator.

Placed in our London office, alongside a busy corridor, passer-bys are invited to use their Oystercard to discover what kind of snowflake they are. As they move past the windows, the snowfall in the background is gently swayed by their movement, and the last person’s snowflake is in the foreground.

Spinning vinyl iPhone app

Posted via web from rickwilliams’s posterous

Power Shops

Posted via web from rickwilliams’s posterous

Interactive Video editing at your fingertips

Interactive Video Object Manipulation from Dan Goldman on Vimeo.

Simply awesome work, really emphasising ease of use. Genius.

The physical Internet

The ‘Internet of Things‘ was coined back in 2003 by Sean Dodson in The Guardian. More recently, Sean reported, again in The Guardian, on ‘The third age of the Internet’.

We’re on the cusp of a sea change in the way we interact with the Internet. More and more often the problems I’m asked to solve aren’t concerned with an experience in which you’re in front of your computer screen. It involves a store front or a mobile or an outdoor space or a physical object…

Timo Arnall is a designer working with interactive products and media. He runs a design research project that looks at emerging technologies at the Oslo School of Architecture and Design. Recently he gave the following presentation:

The web in the world:

View SlideShare document or Upload your own. (tags: design interaction)

SlideShare Link

Timo Arnall has a couple of blogs with some equally interesting insights:

ElasticSpace – http://www.elasticspace.com
Nearfield – http://www.nearfield.org/

Thanks Timo for making this available.



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