The ‘Internet of Things‘ was coined back in 2003 by Sean Dodson in The Guardian. More recently, Sean reported, again in The Guardian, on ‘The third age of the Internet’.
We’re on the cusp of a sea change in the way we interact with the Internet. More and more often the problems I’m asked to solve aren’t concerned with an experience in which you’re in front of your computer screen. It involves a store front or a mobile or an outdoor space or a physical object…
Timo Arnall is a designer working with interactive products and media. He runs a design research project that looks at emerging technologies at the Oslo School of Architecture and Design. Recently he gave the following presentation:
The web in the world:
Timo Arnall has a couple of blogs with some equally interesting insights:
ElasticSpace – http://www.elasticspace.com
Nearfield – http://www.nearfield.org/
Thanks Timo for making this available.
Invisible technology is a concept coined by Heidegger to describe tools that stop being tools and start becoming integral aspects of how we live in and experience the world.
Faris Yakob wrote a well crafted description of where the web is going by explaining the concept of The Invisible Web, you can read the full article here.
Heidegger uses the example of a blind man and his cane. The cane becomes more valuable to the blind man as an extension of his arm, than simply for its ability to aid his journey.
The blind man’s cane moves from being part of the external environment to becoming an extension of the blind man’s body.
Broadband internet access is often described as ‘Always On’.
‘Always On’ reminds me of having my TV on standby – on at the touch of a button!
And yet, my television doesn’t do anything until I ask it to.
‘Smart’ devices combine their purpose with live contextual data including time and place to create a usefulness that takes the internet to a wholly new realm.
Smart devices aren’t ‘Always On’- they’re ‘Never Off’.
“Playful is a one-day event all about game design – in
all its manifestations, throughout the contemporary media landscape.
The event aims to promote lively debate on the nature of games: what
they mean to different people – both inside and outside the industry.
Focusing on the creative and cultural dimensions, Playful examines game
design as both a discipline and craft, offering different perspectives
on its current and future possibilities.”
Where: The Conway Hall, Holborn, London
When: Friday 31st Oct. 2008
We were lucky enough to have Adobe pop over to our office yesterday and show off some of the aspects of Creative Suite 4 to us.
Photoshop has a tonne of new features, including a timeline and real 3D, hardware rendering and intelligent pixel scaling.
Flash has a totally re-built animation framework which makes it incredibly easy to manipulate animations on the timeline and stretch/lengthen them to slow them down or speed them up.
There’s also massive changes to the drawing API which means that realistic physics engines mapped to video, bitmaps and 3D models is now totally achievable.
Soundbooth is also a great addition to the club.
Very brief summary, but I also enjoyed chatting with the guys aftwards at the pub. Adobe really deserves for CS 4 to do well; they’ve packed alot into it.
Despite how many times you’re told, nothing hammers home a trueism more than hearing about it first hand.
Yesterday I had the pleasure of meeting Iain Richardson, an expert in the field of video compression. Over lunch we were talking about the future of video and he described to me his 10yr old’s viewing habits.
First of all, his son has never asked him for a DVD for his birthday or Christmas – he just goes onto YouTube and watches clips of what he’s interested in – as far as he knows his son has never watched a full episode of anything from TV.
A case in point is his current fad for The Mighty Boosh. He and his friends recite sketches from the show to each other with perfect aplomb, yet they’ve never watched a full episode and he’s never asked for the DVD for Christmas or his birthday.
What’s important to him is finding and sourcing the next ‘sick’ clip or sequence and sharing his knowledge.
Nothing new, but it really hit home to me the reality of the every day and the mindset of 10yr olds – there is an immense cultural shift taking place that’s driven by technology and the internet and most people still don’t realise it.