Monthly Archive for February, 2008

Linky goodness: because Friday 29th Feb only happens once every 4 yrs!

The next generation of mobile gaming
– iPhone crosses Tetrus with motion sensoring

Top 10 Online Video Conversion Services – 10 ways to download the actual video from YouTube sites. If these don’t work I don’t have a clue what will (RealPlayer 11 will ;o)

Microsoft Sync’s aspirations for the future

What’s in the iPhone SDK?

Wired reviews the Chumby and likes it: Christmas 2008 No.1gift in the making

Measuring the widgets in the wild – and that’s the difference between Gigya & ClearSpring to my mind. One will make your next campaign easier, the other just gets the campaign out quicker.

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Flexible Contact Lenses Promise On-Demand Bionic Eyesight – University of Washington – Popular Mechanics

Flexible Contact Lenses Promise On-Demand Bionic Eyesight – University of Washington – Popular Mechanics


AS3 Flash FPS Paradox Engine

AS3 Flash FPS Paradox Engine Updates

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Nike Plus challenge widget

Pop Idol 2008

A born natural!


Slidestar is an open educational platform to your local college or library but in cyberspace. The SlideStar community is made up of mainly students and academics who can exchange any educational content and material they find useful. Publishers of content are free to define their own terms of use. If agreed upon, materials can be used and furthered for your own studies or research. Your Slideware (content) can come in any number of formats such as the almighty PowerPoint slide, an audio file, PDF and more.

A brilliant rich web application built using Flex.

detailed notes from VLAB

Lawrence Coburn wrote some detailed notes when he went to VLAB the other day. You can find them here.

More info on the panelists and the discusion in general can be found here.

The difference between a widget and an application

The previous post got me thinking of another outcome due to the differing functionalities of the two platforms. The concept of what a widget is and what an application is becomes clearer:

  1. 2nd generation widgety microsites in widgety-sized living spaces
  2. engaging and useful applications which make use of your digital web of friends.

    This second type of application can be split into another couple of sub categories:

  1. Utility apps – Training regimes (Nike+) and or niche digital organisers, a bit like ‘calender’ on Steriods which benefit aspects of your real life.
  2. Games – Engaging multiplayer, multi-platform, geo-positioned, haptics-enabled bundles of fun to be shared with friends and family. Where you can put the age old disciplines of human competitiveness, cooperation and comparison to the test. And before you ask, yes, “Compare”, “Crush” and “Growing Gifts” are all games.

The most successful of these will create an experience which offers both usefulness and enjoyment. Nike+ is sure to fare well, but who says there won’t be other Nike applications in the future? How difficult would it be to imagine an entire suite of specialist applications all created by Nike and sitting on your desktop…

As Nokia demonstrated at the Games Developers Conference this week, along with rumours of a partnership between Apple and games company Gameloft, we shouldn’t think that the internet is the only place, or the best suited, to socially interact.

facebook vs. opensocial

Shuzak’s presentation is very interesting.

One slide particularly got me thinking about some of Facebook’s recent moves. In the last couple of weeks Facebook has begun to put the kosh on invites in order to create more thoughful and considered applications and drive the spammers away.

I thought OpenSocial’s achilles heel was this lack of ‘virality’. It’s possible to create generic applications, but OpenSocial cannot take advantage of Facebook’s social graph. It is however scalable. And that’s the irony, because if you build something on Facebook that works through the social graph, it will be impossible (at the moment) to get it working across OpenSocial – All those viral invitations useless…

By pushing back so heavily on the invites, Facebook is helping developers not to think about how to game viral goodness out of the platform, but instead how to build really engaging applications. It also let’s any particularly successful applications that work on OpenSocial to benefit from additional engagement with the social graph rather than being spammed with it.

Despite Facebook’s very clean and well documented platform, the numbers still matter, and although the experience and audience will be more engaging and valuable on Facebook, it’s dwarfed by the 250+ million accessible users available on OpenSocial. I’d hate to be an OpenSocial developer right now though…it looks painful!

Undoubtedly there’ll be experiences created for both platforms, but I doubt very much whether there’ll be one killer branded application that’ll work just as well on either…unless it’s a mobile one…who could forget Tetris :)


TopShop sells 30 pairs of knickers a minute…35,000 pairs of shoes every minute and 6,000 pairs of jeans a day.

via Ruby Pseudo

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